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3D null to 2D wiggle position
So I’m using the standard 3D null to 2D position expression:
L = thisComp.layer(“sun”);
L.toComp(L.anchorPoint)How would I add a 2D wiggle to this?
Tried this, but it’s way off from where the null is.
w = wiggle(4,10);
L = thisComp.layer(“asteroid RIGHT”);
w + L.toComp(L.anchorPoint)