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Rotate with an inertial bounce? Also scale?
My new favorite expression (new to me at least) gives a nice inertial bounce on position values.
Here it is (with Dan’s fix for divide by zero error):
amp = .03;
freq = 3.0;
decay = 9.0;
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n–;
}}
if (n == 0){ t = 0;
}else{
t = time – key(n).time;
}
if (n > 0 && t < 1){
v = velocityAtTime(key(n).time – thisComp.frameDuration/10);
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{value}My question is: Is there a similar inertial bounce expression for Rotation? ALSO
For scale?Thanks guys!!
Jim Dodson
8 Core Intel — Mac – OSX