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L/R Simultaneous adjustment expressions for Stereoscopic compositing?
Dear all,
I am brand new to expressions, and relatively new to stereoscopic compositing. I am mostly generating my stereo material in 3DS Max, and finishing in AE CS 5.5, using the built-in stereo rig. In order to reduce ghosting, I usually output elements from Max in several passes, based on depth, and then I align each pass separately in one stereo rig in AE. Because each layer has its own alignment, I cannot use the overall convergence slider, within the “3D Glasses” filter, but need to perform all horizontal position transforms, layer by layer. To complicate things, I have to adjust one eye’s horizontal position, until the alignment is correct, then go back and divide that offset by 2, and finally adjust the other eye by the opposite offset. If I am keyframing my horizontal position, then I have to do the math for each and every keyframe.
I have been scouring the web for an expression or script to simplify my AE workflow; so far, to no avail. What I’m seeking is as follows:
Before I add my L/R footage to my L/R comps, I’d like to indicate that it should be a linked pair. From then on out, whenever I adjust the horizontal position in the left eye, the right eye version should simultaneously adjust, by the equal-but-opposite amount. Then, for every other transform but horizontal position (like scale, rotation, vertical or Z-space position, perhaps even filters) the slider should effect both layers, within their respective comps, equally. Keyframes created in one eye should automatically be generated in the other, etc. This should allow me to make my adjustments while looking at the final comp, and while adjusting layers in only one eye, greatly simplifying the current byzantine workflow.
If anyone knows of an existing expression (or easy work-around) for this workflow, I’d love to hear it. Or if someone has some suggestions as to how to start creating my own expression to deal with this, I’d very much appreciate it.
Thanks!
Matt Faw
Consciousness 3D