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ease animation via expressions
I’m trying to set up an after effects template where an artist can plug in a number via set expression controls and have the program automatically animate the attribute for them. for example, if they plug in the number 25, the program will scale an object from 0 to 25 over a set amount of time. Unfortunately i haven’t gotten far. I was trying to reverse engineer this expression:
eg = Math.floor(time/(moveTime+holdTime));
t = time % (moveTime+holdTime);
value + delta*seg + ease(t,holdTime,holdTime+moveTime,0,delta)but can’t figure out it animates the delta and how to stop it from continuing. any help would be appreciated, thanks!