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Wiggle + Inertial Bounce
I’m trying to wiggle only the Y position property of a 3D layer AND have the “inertial bounce” expression applied.
I’d also like to pickwhip the position of a second layer to the position of the 1st (the wiggle+inertial bounce layer) and apply the position before the inertial bounce (i.e. the original position of layer 1 before inertial bounce affects the values)
Many thanks to the geniuses!!
// Inertial Bounce (moves settle into place after bouncing around a little)
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = .05;
freq = 4.0;
decay = 2.0;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}