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Rotation worked out from y position of TWO nulls
Hi,
I have 2 characters carrying a box rendered out from c4D (profile view from the left). The box isn’t rendered out yet. As the characters hands move up and down as they walk I want to create an expression that takes the y position of a null at each pair of hands and rotates the box accordingly on the Z axis to make sure that the box corners are always in contact with each character’s hands. Make sense?
I’m sure this won’t be too difficult for some of you geniuses out there!
Thanks!