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xyz coordinates
I hope this is the right place to post.
I am making a papervision project and the space coordinates work differently than the after effects ones.
I wrote a script to export all the camera and layer positions and rotations as an XML to import to flash.
I got half way of solving this but i am stuck.– I created a null object to attach all the 3D layers so their coordinates are (0,0,0) at start.
– I inverted the Y position on each layer with an expression, so positive values go up and not down.
-The rotation is the problem. I can´t understand the logic of rotating the objects so they behave similarly in both cases. I tried with both orientation and rotation but i think they are the same.I could decide not to rotate the camera in all the axes but now I am intrigued on how to solve this.
If anyone can help i really appreciate it.thanks!