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number of layers distribute up opacities
i’m trying to make a trail of squares rain down.
i want it to be expandable later, so i want to utilize “thisComp.numLayers” to distribute opacity.
so if there are 5 layers, i want index 1 to be 100%, index to be 80%, index 3 to be 60%, etc.
but if i want to do 6 layers, it would automatically switch them to 100, 84, 68, and so on.
i’m stuck trying to be get this backwards. i’m using (index-1)…valueAtTime(time-X) so the order is important.
if anyone has any other advice on how to make a Matrix-y, squares raining down with trails grid, that’d be great too. i just think i need a “math person” for this specific hurtle
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