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random Position with a flop or invert
I feel a bit like a toad with these expressions right now.
What would be a better way to execute this.
As of now I have a texture I am overlaying over a sequence. I want every frame of the texture to have a diff position, I flop it also on the x a few times for more variation.. As of now I have created about 10 key frames animating pos and than I have looped it. I invert it using rotation (180) , but a neg scale in the x axis would flop it and work also.
What is a better way to do this.