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Dan Ebberts IK
I know this is not a new topic which has been already discussed in other threads but…
i’m having quite a hard time in setting up inverse kinematics in my project. I’m trying to use Dan Ebberts’ IK expressions to animate a leg which is supposed to cycle (yes, as if it’s running on a bicycle).
I’ve started from the picture of a right leg, which has been “cut” into three different layers (thigh, calf, feet).
I’ve imported them, moved the anchor points, created the null, moved it to the same position as the feet, parented as explained and copied-and-pasted the code.
I guess I’m following his instruction step by step but I always end up with non aligned thigh and calf, so they don’t even react correctly to the movement of the feet.
my question is… Does anybody have any tips? or maybe the project files for me to download so that i can figure out where i’m going wrong?
I’ve already looked everywhere in the web to find something to help me, with no luck.
please, help!
…excuse any mistakes 🙂
Thank you!