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interpolating a 3D camera track onto 2’s
i’m comping a 3D camera pass from studio max with a character pass moving through it on singles, at 29.97fps.
i’ve posterized the character animation onto 14.985fps to get a more stopframe feel, but am keeping the camera move on 1’s to avoid a clunky track.
i’m now manually repositioning the character pass on every even frame to keep him moving with the track.
has anyone any clever expressions or sneaky frame blending tricks to avoid copy and pasting hundreds of frames?
as its a 30 second spot at NTSC,
thanks again