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Activity Forums Adobe After Effects Expressions inverse kinematics update

  • Mike Clasby

    June 9, 2007 at 7:20 pm

    Wow!

    Pimp away!

    I’m going throuh it now. Thanks mucho.

  • Mike Clasby

    June 10, 2007 at 12:19 am

    Dan, great stuff. Soooo… much easier to setup than the first version, I just had to be carefull with layer names (always a minor problem for me and expressions). And the hands and feet stay connected, excellent.

    Bigfoot thanks you, he’s moving better now.

  • Dan Ebberts

    June 10, 2007 at 12:37 am

    Thanks Mike. It’s always a good idea to keep Bigfoot happy.

    Dan

  • Lord Scales

    June 10, 2007 at 12:49 am

    Very nice Dan!
    Now it is really easier to do all!

  • Delete

    June 13, 2007 at 8:53 pm

    It’s not pimping when it’s honest work. Besides, free “copy and paste” is a far cry from “five-dolla make you holla”… ☻

  • Ismael De diego

    August 31, 2007 at 5:24 pm

    EXELLENT, very nice, very smooth, lot of control and a very ease to follow tutorial even for a beast like me. I olso have a question by the way, let’s asume that my character is dancing, when his feet touch the ground how can i make them stay in the surface instead of going through it. The movement is nice, but i am having a lot of trouble with this, can it be fixed by an expression ?. Anyway, i am very thankful for the knowledge you are sharing and the way you are doing it, it’s a great work.

  • Cutter Johnston

    June 17, 2008 at 4:01 pm

    I am having real fun with this expression and set up. And one issues. I needed to rotate one “limb” prior to parenting and adding the expression. It behaves oddly. The lower limb rotates around the anchor point of the upper limb. Is it necessary for all “limbs” to have a zero rotation?

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