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inverse kinematics update
In a post here a few weeks ago, I mentioned that I have worked up a new version of the IK expression that seems to work well for most applications. I really try to avoid pimping my site in this forum, but since it was discussed here I thought I should point out that I’ve added a new IK write-up (for those interested in this kind of stuff):
https://www.motionscript.com/design-guide/ik.html
Dan