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Continuous Raster and 3D Rotation at the Same time in a Precomp?
Hey guys. Consistently getting a glitch and wondering if there is a solution.
When I’m using a precomp (specifically, a set of character hands which are then used with Time Remapping in the main comp) I can’t get both Continuous Raster and 3D rotation at the same time.
If I try to use both, the bounding box does 3D rotation, but the contents do not. They don’t show up in the render, either.
If I turn off Continuous Rastering, it works as normal. But then of course it ends up looking like garbage.
I tried the same thing in AE CS6 to see if it was just a version thing (I primarily use CS4). Same thing.
Help?