-
Using a sum of the Alpha Channel of all frames as a Mask
Hello everybody!
I am looking for a fast way finding out where is “something” in an animation using its alpha channel, after taking out a chroma.
If I am not wrong, if I add (in a logic way of thinking) all the alpha channels in all frames (this means: for a pixel to be consider as transparent, that pixels has to be transparent in all the frames of the animation) I can use that as a way to find where there is animation and where not.
Is there any way of doing this without or with expressions?Thanks everybody for your help!
Best,
Diego