[Paul Roper] “I have access to a network of Macs & PCs with varying levels of graphics abilities. Am I right in assuming that a “watch folder” multi-frame render would be OK (ie. all frames would have the exact same look) even if it were rendered with some machines using GPU acceleration and some not? Might there be some differences in the way a graphics card calculates, for example, motion blur versus a CPU’s idea of motion blur?”
The answer is, as always, it depends.
Some effects (like Magic Bullet Looks, Video Copilot Optical Flares and Element, and Mettle ShapeShifter AE and FreeForm AE) use OpenGL GPU acceleration, independently of the After Effects renderer. These are processing graphically on the GPU, and thus may be inconsistent from GPU to GPU.
If you’re talking about the new ray-tracing renderer in CS6, or CUDA-enabled effects like GenArts Sapphire, then the GPU is not processing graphically; it’s processing numerically. The results should be identical in all cases to the CPU renderer.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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