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Need a Motion-based way to stutter-cut to an EDM music beat: DROP THE BASS
Mark or Simon, you’ve probably got a tutorial on this technique somewhere… but if you could help me out, I’m copy-pasting my request from the FCPX forum into here, since it looks like the real answer has to come from within MOTION.
Two-part question. I ask it here because for good or ill, FCPX users are sometimes stereotyped as “kids” and a youthful “kid”‘s help is just what I need right now, if you’re familiar with EDM (electronic dance music), that stuff that goes “oonce-oonce-oonce-oonce…” for what seems like forever. If you are familiar with EDM and/ or “House” music, tell me what this technique is in this video, what’s it called when the beat keeps doubling and doubling to a crescendo, followed by a sussur or break. A typical representative example is in this you tube clip between the 47 second and one minute marks.
https://www.youtube.com/watch?v=AsApjk6tOhA
Part two of the question: now that you’ve schooled me on what that accellerating beat-mixing/effect technique is called, I am building a similar track, in Garage Band ( Could use royalty free sample links BTW) and then in FCPX and/or more likely Motion 4 or 5, I want to cut between two tracks, a b-roll track and a graphics/text track, where the cuts all match that ever-doubling beat. With the beats starting at 120BPM and only accelerating the whole time, no way I’m going to hand-keyframe that.
I could buy the crumple-pop BPM plug-in I suppose, but maybe one of you knows a fast, efficient, slick and free way to get the same effect, automated to the beats?
I was thinking; use the audio behavior to auto-keyframe the opacity of a layer of black or chroma green, to generate a patterend matte layer so my b-roll of dancers or whatever stutters between images and black, then I’m thinking I change blending modes to get the black to reveal the text track underneath? Or is there a better way? “Better” meaning faster and easier.
Muchas Gracias

