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Start a particle emitter before time zero?
I have a smoke stream that by time zero, when the animation starts, I want to be fully populated and not just beginning to emit. In Lightwave 3D I’d achieve this by giving the emitter a negative start time so by time zero the stream would be fully populated. I cannot find a similar setting in AE after a lot of searching and digging through textbooks. Can this be done in AE?
Note: I’m using AE CS6 and CC Particle World.
Many thanks in advance.