-
How to make explosion “churn” for longer?
Hi. Another one of those questions I can’t figure out by Googling or trial and error. . .
So I’m using one of the explosion particle emitters. What I’d like to do is basically slow it down, so that once it “blooms”, it doesn’t “burn out” and fade as fast. Now, I looked at the keyframes to see what was animated, and played with those parameters (making the distance between keys longer), but the results I got from that were that only after everything turns white does it kind of stick around and then abruptly cut out.
I’d like it to bloom/blossom as normal, and the roil/churn for a while, and then fade. Any way to make this happen? Thanks.