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Hopping around with bezier paths in Motion 4
Stephen, oh, Motion Master (or anybody else at this point): how do I do this without losing my mind?
The general idea: you’re taking a trip between 5 cities in roughly a circle. I use the bezier tool to create a curved, arch-like path from Springfield flying South and West to a city near the Missouri border, and I’m going to keyframe that arc-ing path so it traces thru the air with a shadow falling on the map below. Somehow I got that much done on my own, and animating it by keyframing the start and endpoint reveals works fine, but it took too long to position the curved line in 3-d space at a jaunty angle while keeping the end points anchored to the spots on the 3-d map.
Picture of what has gone on so far:
Now, I need to go from the first arc’s endpoint, up to Champaign, near the center of the state, with a second, similar arch-like path. Then to Bloomington-Normal, Peoria, and finally back to Springfield. At the end,all the arches will be connected at their endpoints and all visible together, looking something like a roller-coaster. Getting it to line up in 3-d space is making me crazy.
Any tips for a faster, more controllable way to get these done? I have a number of these bouncy paths to create over a few seconds. When I look at them in perspective view, their positions are way off of reality, they are off in the z axis as well as one other axis.. I can bend them around in the camera view to look good from one narrow angle… but eventually, this entire map is going to do a slow rotate with camera moves, so if the arches don’t actually hit their spots for real, the “cheated” line-ups will give themselves away instantly as the viewpoint moves. It’s frustrating to feel so close to getting it right, but not getting the expected results.
