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Activity Forums Apple Motion How to orient asset to active camera in M3?

  • How to orient asset to active camera in M3?

    Posted by Mark Suszko on February 18, 2010 at 10:41 pm

    I have to say I’m having a blast playing in Motion 3 this week, but I could use a tip or two on how to move items around in a 3-d comp as I toggle between camera view and perspective view.

    What I have in my scene are a layered photoshop logo with alphas and some text generated separately in Motion, both of those look fine.

    I wanted to add a tif file of a gradient as a backdrop behind these. I import this, and it arrives into my composition edge-on to the camera and ahead of ( closer to virtual camera than) the other two elements.

    I tried “send to back” and I tried changing the order of the element in the stack. I’m also not getting the separate HUD panel coming up that controls rotation, x,y, and z-space positioning.

    I’m sure I’ve just missed some obvious step, but bottom line, Either trying to push the gradient around in perspective view or camera view, I can’t get it into the right spot or orientation. Is there an automatic way to have the item orient face-on to the active camera? What’s the trick I’m missing?

    Mark Suszko replied 16 years, 6 months ago 2 Members · 2 Replies
  • 2 Replies
  • Mark Spencer

    February 18, 2010 at 10:46 pm

    A couple of things:

    -To make a new layer come into the project facing the camera, drag it directly to the Canvas in when in the Active Camera view

    -Send to Back won’t work because that refers to layer stacking order – which doesn’t mean anything in 3D

    -The HUD will have the move controls if you have the Adjust 3D Transform tool active (Q)


    Mark Spencer
    Freelance Producer/Editor/Motion Graphics Artist
    Apple-certified Master Trainer
    Author, Motion 4 from Peachpit Press
    https://www.applemotion.net

  • Mark Suszko

    February 18, 2010 at 10:59 pm

    That seems to have got it, thanks

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