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Basic worflow in sweatening sounds
Hi,
I am trying to find some informations about heavy stuffs like sweetening sound (get it sweet i mean), you know those magical FX that turn a simple sound into a dreamy fairy-like experience, specially used in radio jinglers, commercials, or some games. Anyone who ever played a casino game named ROYAL ASCOT by former game company SEGA should know what iam talking about. Those magical sounds by themselves can make one addicted to anything and wish to come back over and over again. I don’t know how many thousand bucks i lost to this game until i voluntary get myself banned from Montreal’s casino LOL.
Well i have the ambition to build those kinda magical sounds for my online radio (radio.centrobec.ca) but to be sincere with you i don’t even know where to start from. I need to know where to set the first step on the ground, so please not any details or introduction (theory or practice) would be too much, just go ahead.
Can audition do this stuff? Or at least can it contribute in some steps of making it? What is the basic workflow? what kind of tools are needed? Any tutorial link, or study case, or just a testimony if you have ever worked on one.
Many thanks