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  • GenArts Monsters GT v7 in Autodesk Flame 2013x2SP3

    Posted by Aldy Waani on November 21, 2013 at 8:52 am

    Hi all,

    I’m not sure this is the right forum to post Monsters GT, i can’t find anywhere else. Even in GenArts website.

    So. Is there anyone out there having issues with GenArts Monsters GT v7 on Autodesk Flame 2013x2SP3?
    According to GenArts support web, v7 is supported for “Flame, Flint, Inferno and Smoke (Linux) and Flare 2007 or greater running on Linux” https://www.genarts.com/support/monsters-gt/autodesk-systems But seriously speaking, they mentioned ‘2007 or greater’ for me is kinda random. Since there are A LOT of things going on since 2007.

    The point is, We’re having issues. on the Flame 2013x2SP3 machine, shell_log mentioned numeorous GL_INVALID_ENUM entry everytime Sparks is loaded and node is connected in BFX. Which caused several issues; Application crashed, Out of Memory, Can not Render BFX & Timeline.

    Here’s a few lines from Flame Shell_Log
    dlCheckGLError: Texture::bind()
    Nov 16 18:16:47 : dlCheckGLError: GL_INVALID_ENUM
    Nov 16 18:16:47 : dlCheckGLError: Texture::unbind()
    Nov 16 18:16:47 : dlCheckGLError: GL_INVALID_ENUM .. etc
    .. about hundreds of this lines

    I really appreciate any advices. Since i have no idea how to reach GenArts support team directly.

    Aldy Waani
    Edit & VFX Finishings
    http://www.angelsempire.net

    Aldy Waani replied 12 years, 6 months ago 2 Members · 2 Replies
  • 2 Replies

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