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After Effects Camera problem making my hair turn grey.
Hey guys. So I’m working on a project using particular and some audio keyframes to make an interactive wave form type deal:

What I want to do is swing the camera around this wave form. What I am doing is making some camera keyframes so that it swings around on beat.
So I create the first two keyframes and it works great:
This:
But then when I move up the timeline to do my next camera move, I am unable to move the camera. I used the camera orbit tool to move the camera but nothing happens. The camera stays in its current position. The values change, a keyframe is created, but the camera remains in its position even when pre-rendered. The most annoying thing is that if I change resolutions in the playback window, the camera will have moved, however when I ram preview it, the camera will once again ignore any keyframes aside from the first two. So naturally I began purging asssets, restarting the computer, clearing the cache and eventually the next set of keyframes worked. But then when I go to set more keyframes it still does not work!
I’m fairly certain that this is some sort of bug. I have to wonder if CS5 will do the same thing but right now CS5 is not working! Could this be a problem with the fabled “global Cache?” Are there any workarounds you might suggest?
Here are some specs for y’all: Using CS6 on a Mac Pro: mid 2010. 3.33 GHz 6-Core Xeon. 8 gigs of ram. ATI Radeon 5770. Cache is set up on an internal stripe raid.



