Activity › Forums › Adobe After Effects › Making words fall and land on top of each other
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Making words fall and land on top of each other
Posted by Scott Green on August 23, 2012 at 1:25 pmWhat’s the easiest way to make these ‘jobs’ words fall from above and land together at the bottom as they appear in this screenshot?
Thanks.
Walter Soyka replied 13 years, 11 months ago 3 Members · 5 Replies -
5 Replies
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Vishesh Arora
August 23, 2012 at 1:51 pmMr. Green
You can use trapcode particular. Choose “Box” as Emitter Type.
Then bring the value to Emitter size X and Y to 0. Make Emitter size X = Your comp Width
For particles type choose “Sprite” and in Texture layer choose your text precomp.
Go to Physics, make gravity =1000(or change according to need)
In bounce option choose “Stick” in collision Event. (make sure you have your floor layer with you).
Give some rotation randomness to you particles and increase their life time.
Also key frame the Particles/Sec.
Vishesh Arora
VFX and Motion Graphics Artisthttps://digieffects.wordpress.com
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Scott Green
August 23, 2012 at 2:03 pm -
Walter Soyka
August 23, 2012 at 2:04 pmPretty clever the way “Claude” signed that image…
If you want to do something similar in AE only with a semblance of physical accuracy, check out Newton [link] — it’s a 2D physics engine for After Effects. You’ll probably need to composite a few simulations together (with the words at increasing scales) to get that depth look.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
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Scott Green
August 29, 2012 at 9:14 am -
Walter Soyka
September 6, 2012 at 4:56 pm[Scott Green] “the words don’t land on top of each other they just land on the floor, any suggestions?”
As I mentioned in my post, if you are committed to doing this in AE, and if you want to simulate it instead of hand-animating it, Newton is your only practical option.
You can’t properly do this with Particular, because it does not simulate dynamics.
You might be able to cheat it in Particular if you rake the floor (so it starts low in the front and angles up at the back), and animate the emitter from above the front of the floor to above the back of the floor. This way, when the particles land and stick, they’ll be sticking to a progressively higher part of the floor.
You’ll need to adjust the timing of the emitter’s motion and the rake angle of the floor to get the words to look like anything like they’re falling on each other. It may not be possible to get it to look right, even with significant trial and error.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events
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