Activity › Forums › Adobe After Effects › particular v 1.5 mirroring particles
-
particular v 1.5 mirroring particles
Posted by Abie Silva on May 14, 2012 at 3:04 amI have an HD 1080 comp open w 2 emitters, when I create a third Particular seems to create duplicate these particles. Please let me know if this makes sense & if anyone has ever experienced this. Thanks!
Roland R. kahlenberg replied 14 years ago 3 Members · 7 Replies -
7 Replies
-
Roland R. kahlenberg
May 14, 2012 at 8:24 amIt’s best that you explain the steps you took and the result you are getting. You are leaving too much guess-work for folks to be able to help you.
HTH
RoRKIntensive AE & Mocha Training in Singapore and Malaysia
Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer -
Kevin Camp
May 14, 2012 at 3:53 pmif you are creating a third particle system with the same settings as on of the previous particle systems, then it will be identical.
to change that, you’ll need to change the random seed. you’ll find that setting (in v1.5) by clicking the ‘options’ at the top of the effect settings. random seed should be in the upper-right corner of the options window.
is that what you are looking for?
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
Abie Silva
May 14, 2012 at 8:08 pmI appreciate the honesty; I figured it would be difficult to understand this issue since I didn’t even no where to begin on how to describe it, so I’ll start over & try to be as succinct as possible w out leaving out any of the important details.
I have an HD 1080 Comp with 4 layers, 2 Null Obj’s, 2 Layers containing the Particular Effect – 1 with the stock “Sphere” Particle Type & the other a custom Particle type that I created – & 2 Point lights for use as light emitters. With me so far? Good.
Here’s the problem though, If I create a new particle layer, when I play down the timeline, the new particles, no matter what the settings, take the shape of the other 2 layers as well as its current settings and the pre-existing particle layers now take the shape of the new particles. Man I really hope that makes sense.
-
Abie Silva
May 14, 2012 at 9:43 pmAfter running some tests, I found that as soon as I create the 3rd emitter & light and change the Emitter Type to Light, the new particles begin to emit from all of the other Light Emitters in the scene. Am I missing something in the naming convention here?
-
Roland R. kahlenberg
May 14, 2012 at 11:25 pmThis is expected behavior. Particular defaults to using lights that are named Emitter when you set the emitter to use Lights.
You can however change the default. By changing the default, you can have different lights behaving as emitters for different light layers. Click on the Options link in the Effect COntrols Panel for your particular layer to open up a dialog. Change the entry in “Name starts with …” and then set your Light name accordingly.
HTH
RoRKIntensive AE & Mocha Training in Singapore and Malaysia
Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer -
Roland R. kahlenberg
May 15, 2012 at 1:29 amYou’re welcome Abie.
Cheers
RoRKIntensive AE & Mocha Training in Singapore and Malaysia
Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer
Reply to this Discussion! Login or Sign Up