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  • 3d viewport centre of rotation

    Posted by Johan Hoogendoorn on January 3, 2012 at 2:09 pm

    Hi,

    Something that is bothering me for years: when moving around with a camera in AE’s viewport, the centre of rotation always seems to be [0,0,0]. This is very inconvenient when your spot of interest isn’t [0,0,0] – which is nearly always.

    When I learned Cinema 4d I was delighted to discover that the centre of rotation is the selected object. That makes so much more sense.

    My hope is that somebody can tell me: “oh, it’s this or that switch..”

    Does anybody?

    Am I the only one who finds this illogical?

    Johan


    C4D – AE – PS – IL

    Johan Hoogendoorn replied 14 years, 4 months ago 2 Members · 3 Replies
  • 3 Replies
  • Johan Hoogendoorn

    January 3, 2012 at 4:54 pm

    yes, that’s right
    I mean the camera’s anchor point!


    C4D – AE – PS – IL

  • Walter Soyka

    January 3, 2012 at 5:36 pm

    [Dave LaRonde] “A lot of people use camera rigs in AE to make camera motion more predictable. You use null objects, to which you parent the camera.”

    To add to Dave’s point here, AE CS5.5 includes a new command, Layer > Camera > Create Orbit Null.

    This will add a null object at the camera’s point of interest, then parent the camera to that null. Rotating the null will then orbit the camera around it.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
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  • Johan Hoogendoorn

    January 9, 2012 at 12:23 pm

    thanks guys!


    C4D – AE – PS – IL

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