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Import from Maya drifting
I’ve seen a ton of posts about Maya->AE drift and I’ve done everything I could find.
I have built an environment for my greenscreen comp, and made a giant sweeping helicopter-ish move with a free (one-node) maya camera. I bake the camera, and I have a null_loc locator in the scene for my greenscreen object. I save as .ma and import to AE, and the null follows the basic camera move… sort of…
The following video is a *bad* render of a black solid comped, parented to the null that came in from maya. It seems to get close to being in place towards the end, but it’s clearly off most of the time.
https://www.youtube.com/watch?v=jV8kz3pOpeE
Any ideas? I’ve gone through every troubleshoot I could think of or find on the internet :<
Maya2008Complete/AE5.0 on Mac 10.6