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  • have an idea for a project, but i dont know if it will work! what do i do?

    Posted by John Damiani on November 7, 2011 at 11:59 am

    i am planning on doing a particular project (i wont go into detail unless i need to), but its going to be a huge undertaking, several days or even possibly weeks! however, i have never done something like this before and i dont know how it will turn out when it all comes together. i have scrapped projects in the past due to this, even after spending many, many hours. i was hoping i could get some suggestions on how to minimize the time spent to discover if a project is feasible or will turn out like expected. thanks for any insight!!!

    Jeff Brown replied 14 years, 9 months ago 3 Members · 3 Replies
  • 3 Replies
  • Walter Soyka

    November 7, 2011 at 3:44 pm

    [john damiani] “i was hoping i could get some suggestions on how to minimize the time spent to discover if a project is feasible or will turn out like expected.”

    Identify the most challenging parts and do small-scale tests before committing a lot of time to the project as a whole. Be ready with a Plan B — an alternate approach — for these challenging components to avoid the need to scrap the entire project if Plan A doesn’t work out.

    What is it that you’re looking to do?

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • John Damiani

    November 8, 2011 at 3:22 am

    i want to create a 3d stage for 2d characters. i was going to try and use lights and particle effects to give it a sort of rave feel. its mainly illumination i need to make work, i dont know if i will be able to get the lights to shine on the images right. if not i will have to scrap it, i havent had much time recently, but tomorrow i will probably start testing it out.

    also, what do you mean by small scale? thank you for your time.

  • Jeff Brown

    November 8, 2011 at 5:11 pm

    “Small scale” for me would be: testing with one character, to see if I can make 5 seconds look right; not setting up a 5-minute comp at the start.
    Big projects are built from lots of small pieces, not by building a big project…

    -jeff

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