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Converting a camera from global rotations to local rotation values..
Hello,
Does anyone have any insight into this topic? I’ve got a great camera from Syntheyes but it looks like it’s using global rotation values. If I can figure out (with your help?) how to convert to local ration values then I can get a much smoother camera move (the end-goal) so, so much easier. Please, please help!!!
Thanks in advance,
Ian