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Bump Map on 3D layers
Hey everybody,
I’m working on a project where the camera zooms down a 3D hall. I’ve simulated the hall/tunnel with the positioning of individual layers in 3D space. My “floor” texture extends well into the distance, and as the camera zooms along it it looks very flat. In this case, the texture on the floor is of a computer chip. I’ve looked at the videocopilot.net tutorial for applying bump maps to 2D layers, but I can’t seem to get the right effect in 3D. Does anyone have any suggestions on how I could accomplish this? (Without buying expensive plugins, please-I’m a student living off of ramen noodles!)
Thanks very much,
~Kat