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Activity Forums Adobe After Effects 3D Layer problem

  • 3D Layer problem

    Posted by Kew Lin on December 21, 2010 at 12:05 pm

    Hello,

    I have always been having this problem but do not know how to solve it.

    I have a footage of a dolly out shot of some buildings, 200 frames.
    I drew a matte painting over frame 0, and its perfect.
    Then I tracked the shot with pftrack, and its perfect.
    I exported the camera to after effects, everything looks fine.
    I placed my matte painting over frame 0.
    To get the painting to follow i thought i should turn on 3D layer.

    But once i did, the perspective got changed. I am having a hard time messing with the position, scale and rotation so it goes back to whhat it was like before i turned on 3D layer.

    This thing always happens when i turn on 3D layer. Everything that i’ve positioned nicely gets skewed and goes into the 3D abyss. Usually i composite small objects, so i can just tweak the perspective manually. But this time its a HD matte paainting, i need it to be precisely how it is before i turned on 3D!

    If anyone can teach me please, much appreciated!
    Kew

    mattepainting3dlayerturnedon.jpg

    mattepainting2dlayer.jpg

    Kew Lin replied 15 years, 8 months ago 2 Members · 2 Replies
  • 2 Replies
  • Tudor “ted” jelescu

    December 21, 2010 at 5:26 pm

    First problem I see is that you’re trying to make a 2d plane do something a 3d object can do. Either you build a simple 3d set ( or better a 2.5 d matte painting) in AE and you use the camera exported from the track to shoot that, or you do it the old way, where you do a 2d track over the shot for position, rotation and scale and then you use a distortion plugin ( Mesh warp or bezier warp) to adjust the image.

    Tudor “Ted” Jelescu
    Senior Compositor/VFX Artist

  • Kew Lin

    December 21, 2010 at 6:01 pm

    Thanks Ted,

    What you said makes perfect sense! I will reconsider the matte painting workflow.

    Kew

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