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adding 2 alpha causing non mathmetical result.
Good morning community!
been having bit of problem with alpha channels.
did a research on the topic, no answer on the forum.basically problem i am facing is..
255 in alpha means 100% solid.
0 in alpha means 0% solid (transparent).so my understanding is..
if i had a pure RED layer, with alpha of 200.
below, if i had a pure RED layer, with alpha of 55.
they should produce SOLID pure RED layer (alpha 200+55 = 255).however, when i try, it produces slight transparent pure RED layer (alpha less then 255).
i am using after effects to comp renders from 3d package, so i do get very accurate alpha, which should comp together to form a solid.
however, when i comp them in after effects, i am getting this less then solid fringing.my guess is that this might be caused by gamma issue (maybe even though the alpha channel is gamma 1.0, as in real pixel data), but after effects assumed it to be gamma corrected, thus linearlising already linear footage, thus shifting the numbers down?
but i could not find any option to tell after effects to use linear comping when using alpha channels.
would be very thankful if someone can shed a light on this matter!
thanks community in advance : ) looking forward to any response : )