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Compositing multiple particle systems
I’m working on an MOA at the moment and have created a nice flow of blood cells using Cinema 4D for the cell and Particular to simulate the flow. I’ve also created several different individual particles that I would like to incorporate into the blood flow. Each of these is created in a separate comp, each with a specific set-up for Particular to generate the particles for the look that I want.
My plan is to create a :60 piece showing blood flow, then freezing the flow and orbiting around the blood cells with the camera. At this point, I would like to bring in these other particles that I have created in separate comps. The key is that I would like to be able to maintain that fact that they are 3D, so that they can integrate into any camera move I make to sell the look that they are in the same space as the blood cells.
I have found that simply bringing in the separate comps of each individual particle into the main comp with the blood flow renders the individual particle flat, not 3D. I tried turning the layer into a 3D layer and turning on continuous raster, but that does not seem to work.
The only way I have found to get these individual particles into my main comp of blood flow is to copy and paste each layer that makes up the individual particles into the main blood flow comp. But this leaves me with one main comp with tons of layers making it impossible to scrub through the comp or even work inside of it, even at half or third resolution. Keep in mind that I am on a Quad-core 3Ghz Mac Pro with 8Gb Ram.
I feel like there has to be a more efficient way to composite multiple comps containing particles. Any help is greatly appreciated. I’m using Ae CS3 and Particular 2. Thanks!
Cliff’s notes:
Created multiple comps containing particle system using Particular
Need to composite these comps together while maintaining their 3D-ness.