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3D Warps Bulge Feature?
I was wondering about one of the features shown with the 3D Warps, specifically the one where the “Z” is protruding out of the plane. I am working on a project where I am animating African tribal masks, and I wanted the noses to bulge out a little for realism. Is this used by tweaking the bulge feature or would I have to use a displacement map? I’d play around with it a little, but the rendering times for this take so long. Thanks!