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How do you add an end cap that is a particle generated object in Serpentine
Is there a way to add a end cap in ProAnimator using Serpintine that is not a 3D zxo file?
What I want to do is add a sparkle to the end of a extruded line/cable (to be exact… I want to recreate a fuse being lit and burning down a fuse)… so far, the only solution I have thought about to solve this problem involves the creation of a zxo file using a particle emitter to duplicate/create a sparkling effect.
It would be WAY simplier to simply apply a 2D actual video of a sparkle than create it in a 3D application. Any suggestions as to how to create the similation of a fuse burning using Serpintien.
BTW, my plan “B” is to track the serpentine extruded object/fuse/line along it’s movement path and use actual video sparkle portion of the fuse burning to follow the tracking data (tracking will probably use MOCHA). But, off hand… that could cause some 3D camera problems since there is no depth using actual video of the sparkling end of a fuse burning.