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Tutorials for New Blue Audio Scrubbers?
Posted by Norman Willis on August 26, 2010 at 2:24 amAre there any tutorials out there for using NewBlueFX Audio Scrubbers?
I want to use Vegas Pro 9.0e x64, but Sony Noise Reduction 2.0 is only x32. I understand iZotope RX is the tool, but do not have $350.00 for it at the minute. I do have a copy of NewBlue FX Audio Scrubbers, but I do not know how to use them (there are six separate plug ins, and I do not know what combinations to use).
I am on deadline, and have to make a decision. Either I go x32 and use the Noise Reduction I know (and learn Audio Scrubbers later), or else I learn Audio Scrubbers now, and save some hours in the render.
I did a quick search on YouTube, and turned up nothing.
Norman Willis
http://www.nazareneisrael.orgJohn Rofrano replied 16 years ago 3 Members · 14 Replies -
14 Replies
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John Rofrano
August 26, 2010 at 2:36 amI am on deadline, and have to make a decision. Either I go x32 and use the Noise Reduction I know (and learn Audio Scrubbers later), or else I learn Audio Scrubbers now, and save some hours in the render.
Why don’t you clean up the files with Vegas Pro 32-bit and use Sony Noise Reduction 2.0 and save the cleaned WAV files to use in Vegas pro 64-bit? I never use any noise reduction live. I always clean up the audio first, save a clean copy, and then edit with the clean copy.
~jr
http://www.johnrofrano.com
http://www.vasst.com -
Mike Kujbida
August 26, 2010 at 2:38 amNorman, you do realize that you can have both 32 and 64 bit versions installed on the same computer.
Do your audio work in the 32 bit version and then bring that into the 64-bit version for other work. -
Norman Willis
August 26, 2010 at 3:11 amJohn, Mike, that’s a great idea.
What should I specify for an output format?
Norman Willis
http://www.nazareneisrael.org -
Norman Willis
August 26, 2010 at 3:20 amJohn, Mike, I mean, what specifics should I give for the output format? Do I want Scott Studios .wav, Sony Wav64, Microsoft .wav?
My original file was from a Zoom H4N. Thanks.
Norman Willis
http://www.nazareneisrael.org -
Mike Kujbida
August 26, 2010 at 3:25 amNorman, use Microsoft.wav with the default settings (16 bit ,48K, stereo).
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Norman Willis
August 26, 2010 at 4:46 am>>Norman, use Microsoft.wav with the default settings (16 bit ,48K, stereo).
Mike, thanks. I can process the H4N track that way. But how can I clean up the audio from the two HF S10 cameras? (I use the camera sound tracks for room/audience noise, to make it sound more ‘live’).
Norman Willis
http://www.nazareneisrael.org -
John Rofrano
August 26, 2010 at 12:34 pmBut how can I clean up the audio from the two HF S10 cameras? (I use the camera sound tracks for room/audience noise, to make it sound more ‘live’).
This is where Sound Forge really comes in handy. What I would do is right-click the event and select “Open a copy in Sound Forge” and Vegas will make a copy of the audio and add it back as a Take. Then you clean it up in Sound Forge and the take stays in sync with the video but uses a wav file. I work this way with iZotope RX sometimes too (although the RX plug-ins are available in Sound Forge as well).
I guess you can set it up to right-click and open in another copy of Vegas. Then save it as a Microsoft WAV file and it will get added back as a take. You set up the application to open with in Options | Preferences | Audio | Preferred Audio Editor.
~jr
http://www.johnrofrano.com
http://www.vasst.com -
Norman Willis
August 26, 2010 at 3:54 pm>>This is where Sound Forge really comes in handy. What I would do is right-click the event and select “Open a copy in Sound Forge” and Vegas will make a copy of the audio and add it back as a Take. Then you clean it up in Sound Forge and the take stays in sync with the video but uses a wav file. I work this way with iZotope RX sometimes too (although the RX plug-ins are available in Sound Forge as well).
OK, I have Sound Forge 9.0e (long story). Is that going to work? Or do I need Sound Forge 10b to go with x64 Vegas? Also, what is the ideal workflow?
I opened up Vegas x32 and removed the Noise Reduction 2.0 plug-ins from the timeline there. I also set the default audio editor to Sound Forge 9.0e in both x32 and x64 Vegas.
In Vegas 9.0e x64 I right clicked on the Zoom H4N audio track, opened it in Sound Forge, and applied Noise Reduction Mode 2.
Before I opened the sound tracks from the two HF S10 cameras I thought I should close the H4N file. Sound Forge asked me if I wanted to save changes to the H4N file. I selected ‘Yes’ and it closed the file. However, immediately Vegas x64 gave me a warning that it could not find the H4N file. I notice an ‘H4N Take 2’ in the Explorer that approximately half the size of the original H4N file (633 MB for two hours instead of 1.27 GB). It also did not put the sound file back in the same place on the timeline, so I will have to re-align the sound tracks (which is not a big deal).
So I assume I would want to clean up the audio files in Sound Forge first, before I line up the waveforms?
Norman Willis
http://www.nazareneisrael.org -
Norman Willis
August 26, 2010 at 4:42 pmOK, I’m lost. I’ve got the cleaned-up half-sized ‘H4N Take 2’ opened up inside of Vegas x64.
Next I opened Camera B audio track in Sound Forge, and applied Noise Reduction 2.0. When I went to save it, it said, “Unable to save all metadata inside of the file. Would you like to save it as an external file?” Under ‘details’ it says, “Unable to save the following metadata types inside of the file: Unknown chunks.” (It gives me an option to apply this as my default preference.)
I clicked ‘yes’ to save as an external file, and twenty minutes later is it still saving, at 0% progress. Is it trying to re-process the whole Cineform .avi? All four cores are at maybe 10%.
What should I do?
Norman Willis
http://www.nazareneisrael.org -
Norman Willis
August 26, 2010 at 5:12 pmI called Sony. The tech was surprisingly helpful. He said for the H4N I need to check the settings under which I save the Take 2. That should help to preserve the original size. My original H4N file says 44,100, 16 Bit, Stereo, uncompressed. In Sound Forge I select Microsoft Wave and it says 44,100, 16 bit, stereo, PCM file. Is it normal for that to come out as half the size?
For the camera sound tracks, they said I need to open a copy (key word) in Sound Forge. Then when I save, I need to ‘save as’ (key phrase) rather than just ‘save’. That way it will not re-render the whole .avi file. (I plan to try that next.)
Question: is Sound Forge Pro 10 a necessary upgrade? Or do I have what I need at the moment?
Norman Willis
http://www.nazareneisrael.org
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