Zach Shore
Forum Replies Created
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Martijn, I don’t think this is the right project, It doesn’t look anything like the png you posted previously.
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Zach Shore
July 21, 2011 at 11:35 pm in reply to: Motion key frames not working quite the way they should.If you can post an example of the project I’d be happy to take a look.
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Here’s something I’ve used before to fake Motion Blur in Motion, I played with it as a motion effect and maybe you could adapt the idea to your needs. It’s a bit involved, but I think it’s decent. Basically I use linking in Motion to get one filter to drive multiple blurs based on direction.
Create a FCP Effect.
-I applied the following filters to the Effect source: Earthquake (for camera shake), Radial Blur, Directional Blur 2x (one for horizontal, one for vertical.
-Zero the Radial blur angle, and the amount values for the directional blurs.
-Set one of the Directional blurs to an angle of 90° for a vertical amount. The horizontal blur is already set
*I’d recommend appending the control direction to the name of each filter to make the next section easier. (example: Directional Blur-Horizontal, Directional Blur – Vertical)Linking it all up:
-Apply a link behavior to the Radial Blur Angle.
-Apply a link behavior to the Amount parameter for each of the Directional Blurs.
-Drag and drop the Effect source layer to the image well for each of the Link Behaviors.
-For the source parameter, select the appropriate parameter from the Earthquake filter for the Blur control.
+Radial Blur>Earth Quake:Twist
+Directional Blur-Horizontal> Earthquake:Horizontal
+Directional Blur-Vertical>Earthquake:VerticalOnce everything is linked up the earthquake filter parameters will drive the blurs for the effect, thus faking “motion blur”. From here you just publish the Earthquake filter parameters you want in FCPX.
Fine tuning and other ideas
-To get a “better” effect, I increased the scale value in the Link behaviors for the Horizontal and Vertical blurs to 10, but you can adjust these to taste.
-Be careful with the blur amount for the directional blurs otherwise they just end up looking like a gaussian blur. You could use a lower scale value and then publish the Layers parameter, this will give it a bit of that fake computer motion blur look.
-If you want to get really fancy you could also link the Earthquake Epicenter to the Radial Blur center so you could have a rotational offset. Don’t forget to publish the OSC in the Earthquake
-You may want to publish the scale for the Effect source in case the effect reveals the background.Hope this helps!
“You can come push the buttons, or you can let me do my job.”
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It’s impossible to tell what this could be if it is a setup thing by just looking at the canvas. Can you post the project for someone to look at?
“You can come push the buttons, or you can let me do my job.”
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Zach Shore
July 21, 2011 at 5:02 pm in reply to: Motion key frames not working quite the way they should.Are you saying that you are adding a Motion Path behavior to move the objects and then you are adding keyframes too? What is the parameter you are adding keyframes to? It sounds like you are using the behavior and keyframing. This isn’t needed. For a simple move, just apply the behavior, adjust or add control points to modify the path and then trim the behavior length for timing. That’s the point of the behavior, no keyframes needed.
“You can come push the buttons, or you can let me do my job.”
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Do you have a camera in your scene? I’m pretty sure isolate only works when there is a camera or light in the scene.
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You can easily apply your tracking data to the vignette filter.
If you’ve used the Analyze Motion Behavior:
-Apply the Parameter Track behavior to the clip.
-Select the Parameter Track behavior and to go the Inspector
-In the source parameter, on the right is a drop down menu with a gear. Select that and you will see your analyze behavior, select it.
-At the bottom is the “Apply to” parameter, select the “To” drop down on the right and navigate to Filter>Vignette>Center>AllThis will link the Track parameter to your analyze motion behavior.
In the future, you can do this with just the track parameter behavior:
-Apply your filter (must have a center point parameter).
-Right-Click the center point a you will see a pop-up that says “Track”
This applies the Parameter track behavior to your filter, wires it up correctly and then you can track the clip with the Track Parameter behavior, no Analyze behavior required.“You can come push the buttons, or you can let me do my job.”
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Glad you found a solution that worked! If I might add one last suggestion, I’d recommend screen over add. It will prevent you from blowing out any whites when the two images are combined (unless that’s what you want 😉 ).
Cheers
“You can come push the buttons, or you can let me do my job.”
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Glad it helped. I’d love to see your final result. 🙂
“You can come push the buttons, or you can let me do my job.”
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Hey Leo,
OK, with the added detail of what you are trying to build, I’ve got a few ideas.
If it’s a fake anaglyph effect (looks like a Red/Blue anaglyph, not really 3D)
-Create a new Motion effect.
-Clone the Effect source layer twice.
-Apply the channel mix filter to each layer. Set the top layer so only the red-red value is at 1. Don’t worry about the alpha.
-Set the second clone layer to red-red zero and both the Green-Green and Blue-Blue to 1.
-Set the top clone layer blend mode to screen.
-Offset the layers slightly on the X and give each layer a bit of rotation to fake some perspective. This may also require publishing scale controls to handle visible edges from the screen blend mode.If you are actually trying to merge the left and right eyed of an anaglyph, I’d just make a left eye and right eye Motion Effect with a rig that could select the correct colors (incase someone gives you the wrong settings.
“You can come push the buttons, or you can let me do my job.”