Simon Stutts
Forum Replies Created
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[Mark Suszko] “He could go by “the Dude, “El Duderino”, or just “Dude”, if you’re into the whole brevity thing…”
As long as he doesn’t roll on Shabbas…
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Simon Stutts
November 4, 2009 at 4:44 am in reply to: Having Problems when adding a background – image comes out awfulI know its probably not what you want to hear, but take it as a lesson leared: white is NOT a good color for keying. At all. It’s not a high-contrast color, and when shiny things reflect light, what color are the reflections?
2nd lesson: Make sure your talent is not wearing anything that will screw with your keying. Watch out for shiny jewelry, and shirts the same color as your background. Know that if you can’t get them to wear something else, there will be rotoscoping involved. Like the collar – you’re probably going to have to rotoscope that.
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Simon Stutts
November 2, 2009 at 4:48 pm in reply to: Zombieland Intro (Animating individual letters of text) -
Simon Stutts
November 2, 2009 at 8:48 am in reply to: Zombieland Intro (Animating individual letters of text)You’re probably going to have to do it by hand.
My guess as to how they did the (awesome) Zombieland titles was to track the shot, do all the text in 3d, and then create an “invisible” object of the same size and movement as whatever is interacting with the text, and then do a physics sim using the collision of the invisible object.
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The Management at SyFy killed Farscape like 7 years ago.
And I think I’m still bitter about that.
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Honestly – you are probably better off building a small-to-medium scale model,cracking that, having real water crash through it, shooting it, and then using AE to composite that into whatever scene you are envisioning. You could even shoot lots of different assets (or buy stock footage if you can find some that fits your needs) and comp it all together into a pretty good-looking shot.
You can do alot with AE, and maybe someone here can think of a way to accomplish what you want to do – but to have a realistic-looking wall with cracks, and then have water crash through it is going to be exceedingly difficult/impossible to pull off in After Effects as I believe you are thinking of it. I would look into some kind of combination of Maya or 3D Studio Max (to handle the wall) and RealFlow (to handle the fluid simulation).
If it can look very stylized, you could make some other things that would work (i.e. a more “animated” or “cartoon” looking style, not using true 3D objects or super-realistic physics, etc.) and have it be pretty cool.
But if you are looking for photorealism, I think you’re going to either need to shoot it and composite it, or look toward a more robust 3D application working in conjunction with a fluid sim.
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Some self-initiated projects people have done:
https://www.vimeo.com/3365942I can guarantee you that these guy’s “personal” projects directly resulted in them getting paid projects. Just make the most awesome stuff you possibly can, and no one will care whether you got paid or did it for the love of the game.
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Not to be a total tool – but: the animated flourish is more than a little played out by this point. Is it really what your video needs? Could you go with something simpler that would look better?
If you still want to use them, try using Effects -> Generate -> Fill to change the color.
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The short answer: Go make some stuff. You don’t have to get paid for it to put it on your reel.
Do self-initiated projects that mimic real world projects: i.e. set goals, communicate a message, deliver (to yourself) on deadline, etc.
If you’re really short on work experience, maybe it’s time to go get an internship. Are there any local studios that would take you on as an intern?
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Interesting experiment…
…but is there any reason you wouldn’t want to just use an existing 3d tracking solution? This seems like it would be way more of a pain than using something actually built to do 3d motion tracking. If price is the barrier, PFHoe and PFTrack and pretty cheap and can yield good results. And Syntheyes is only like 400 bones.