Forum Replies Created

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  • Simon Faris

    June 15, 2013 at 3:45 am in reply to: Mocha_RotoScoping_Actor_Asset_Planar_Track

    RoRK,

    I uploaded a few pics, but do not see anything more then that one in that Zip file. I have tried a new project 5 times thus far.
    Can you tell if that is a Parallax shot or not? I tried to figure that out for tracking reasons, but I cannot tell? I read the definition but do not know how to tell if a shot is parallax after the shot has been taken? Thanks for the follow up on this thread.
    SF

    S.Faris
    https://www.NetCommercial.Net

  • Simon Faris

    June 14, 2013 at 5:06 pm in reply to: Mocha_RotoScoping_Actor_Asset_Planar_Track

    HI RoRK,

    I am not sure if I can post pics on this site? Here is a link to Adobe where I was also asking about this challenge. https://forums.adobe.com/message/5388417#5388417 If you scroll down towards the bottom you will see my screen grabs of Foreground actor in Green and Splines or placement of track in Red/Blue.
    I am trying to find a good tutorial on manual tracking as I have given up on auto track. If you look at that link and scroll down to the bottom you will see how my track jumps off the building, NO matter where I place that track, smooth it, or add sub tracks to it it still jumps. Hence the idea of manual track.
    Yet, when I try to adjust the manual track, I have no control of it as a whole track via marquee the shape to slide back into position as it moves forward frame by frame.
    I am discovering little secrets not divulged in these tutorials. IE: You must create a sub-comp to use corner pin of an asset. Not to just cut and paste your tracking data into an asset. As Mamoworld did with his logo on a monitor. I am using AE cs6 with the bundled Mocha, maybe that is it?
    Regards
    SF

  • Simon Faris

    June 14, 2013 at 2:45 am in reply to: Mocha_RotoScoping_Actor_Asset_Planar_Track

    So I have been working on this for a week now… I am not having any luck. I have used a subtract matte, making sure it is locked and the gear Icon off as to not re-track. The subtract matte is also atop of the layer stack to ensure Mocha realizes it is foreground.

    I have tried to crank up the smoothing, get my head around the track tools below. With Master track and add. NO luck. I tried to manually track but I cannot figure on how to keep my matte to stay put. It is as though the matte is tied to the camera lens instead of the building. I have moved the matte to different places and all sorts of deviations. However once the camera does a pan as the actor walks the matte follows it. That is with the actor matted out as described above.

    I am so frustrated with this track it is driving me nuts. I watched an imagineer tutorial showing a “post” in the foreground and the instructor manually keyframing it.
    When I try to manually KF it the Matte is un moveable… as a whole. I was going to try to move it a frame forward and reset matte, repeat. But I cannot move the matte it just stays off track. OR I can only move one vertice or spline position at a time, creating even more of a fiasco.

    S.Faris
    https://www.NetCommercial.Net

  • Simon Faris

    June 6, 2013 at 6:08 pm in reply to: Mocha_RotoScoping_Actor_Asset_Planar_Track

    Roland,
    Excellent, Very helpful detailed video. One of the better ones thus far, I have watched at least 6 of these by now and pick up something different in each one. Appreciate the direct link. Nothing better then an example over an explanation via type.
    Regards
    SF

    S.Faris
    https://www.NetCommercial.Net

  • Simon Faris

    June 6, 2013 at 2:30 am in reply to: Mocha_RotoScoping_Actor_Asset_Planar_Track

    Thank you Roland,
    I will try that. I keep getting my track kicked halfway through it. My talent does not walk direct in front of it, but does skim by it. I will search around for the proper steps to do a Subtract Matte. My track loss comes from a bump in the video, to a pan. My mask gets kicked in mocha at that point.
    SF

    S.Faris
    https://www.NetCommercial.Net

  • Simon Faris

    June 4, 2013 at 9:18 pm in reply to: Mocha_RotoScoping_Actor_Asset_Planar_Track

    Thanks for that. Glad to know I am in the right direction and it is doable. Was not sure.
    I Will take a close look at it and see how RotoScoping works. The good stuff always needs to be done by hand usually, anyways. In some form or fashion.
    I was not getting a good mask in AEMocha as the two masks were conflicting with one another..I was thinking about it today, if I could mask out my actor. Then lay what I want on that background then mask him back on a top on his own layer, I should be able to get what I wanted.
    Regards,
    NC

    S.Faris
    https://www.NetCommercial.Net

  • I was reading where different types of computers generate different effect parameters, or not at all. IE: PC to MAC.

    I do know that I have a Dell PC that is kinda weak in Ram and GPU. Some effects are not available or never rendered correctly compared to me new homemade PC W.S.
    On that note I would have to think GPU, CUDA, and ability. Especially if the 2nd computer (same type, pc or mac) is a smaller unit….

    S.Faris
    https://www.NetCommercial.Net

  • Simon Faris

    June 4, 2013 at 4:53 pm in reply to: Mocha_RotoScoping_Actor_Asset_Planar_Track

    Thanks for the reply Cassius. I have not tried that method. I will watch some video on that tool and see if that will do it. For clarity.

    I want to place a sign on a wall between the actor and the background which is all on one track. Not Green Screen.
    Think: Actor walking in front of a building-
    Me- To add a sign on that building, then the actor walks by (in front) sign posted on the building.

    When the actor walks in front of the sign (or supposed to) the actor appears to walk behind the sign. Cutting off his upper body when passing it. Due to 2d and not 3d.

    I am looking for a fix to it if there is one? I tried as mentioned above, not even sure that will get it done, due to 2d and not having the actor separate from the Back Ground?

    S.Faris
    https://www.NetCommercial.Net

  • Simon Faris

    June 4, 2013 at 5:32 am in reply to: Illustrator created 3D to After Effects?

    I just made a marquee for a building in AI. I saved it as a PNG after creating it first. Then re opened it as a placed file and 3d’d it. Looks pretty good with drop shadow and corner pin. Use highlights when coloring in AI indicative to how a real object will be placed in your comp. You wont have 3d control as mentioned. However you have a pretty believable model. With some effects, you should be able to pull it off. I just did. If that is what you are after? Unless you were referring to a new toy to create spatial 3d and import direct into ae and edit in there further, other then described?

    S.Faris
    https://www.NetCommercial.Net

  • Simon Faris

    June 4, 2013 at 5:25 am in reply to: How to make a globe morph into a flat surface !?

    Think Transition Template you can change the Photos on either side. Like Avid Studio/Pinnacle HD 15 there are presets from third party. Might find one built.I know there is a flat to a globe over there. Might be able to reverse it. Time remap.
    ‘Maybe a transition over in AE? make your Globe and city plan in 3d over in AI? Use a transition to get them to go from globe to flat plan. Maybe an effect keyframed?

    S.Faris
    https://www.NetCommercial.Net

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