Shawn Miller
Forum Replies Created
-
[David Mathis] “This looks interesting and now there is another node based compositor I have not heard of.
https://borisfx.com/news/silhouettefx-and-digital-film-tools-join-the-boris...”
Silhouette is a tool for roto and paint – it’s like Mocha… but different. ☺
Shawn
-
Shawn Miller
September 9, 2019 at 4:50 pm in reply to: Wow, I love this new FCP X focused story/video link.[Joe Marler] “You can only currently edit that with Resolve but ProRes RAW can only be edited with FCPX.”
You can edit Blackmagic Raw in Premiere Pro with the BRAW Studio plugin. I haven’t tried it with 6k footage, but others have reported that it works.
https://aescripts.com/braw-studio/
Shawn
-
“If resolution truly doesn’t matter beyond a certain point, why did any films ever use 65mm? Or super 35? Why isn’t everything 16mm? Why did people want to see imax? Would Lawrence of Arabia have worked as well using a super 16mm camera?””
I don’t think the point of Steve Yedlin’s demo is that resolution doesn’t matter, I think it’s to illustrate that higher spacial resolution (more k’s) doesn’t mean more perceived detail to the viewer. Cinematographers choose specific camera systems, aspect ratios, film stocks and formats for a variety of reasons – resolution as most people think about it, is probably near the bottom of the list. I mean, he did shoot Star Wars: The Last Jedi on the Alexa 65, the XT and the Amira, so he must have some idea of what he’s talking about. ☺
Did you find Hurt Locker or Black Swan of lower visual quality than say, Interstellar or Avatar (assuming you saw those films)?
Shawn
-
Maybe this will break Red’s stranglehold on in-camera, compressed raw capture… would that be so bad?
Shawn
-
[Tod Hopkins] “These are oral history exhibits for the National Museum of the Marine Corps. The clips are running in a simple interactive interface built in Unity and running on Ubuntu Linux.”
That sounds like interesting work. I imagine you get to hear a lot of important stories.
[Tod Hopkins] ” Historically such an exhibit would run on Windows, but Windows has always been hard to keep stable in fixed exhibits and Windows 10 introduced new problems for which no one had solutions, so we decided to work with Linux.
The scales may have tipped in favor of Linux for long-term fixed installations like this, but the jury is still out. I am not entirely happy with the performance of the h.264 video in the application (Unity Media Player). Playing in VLC or Ubuntu looks fine. Within the app we are dropping some frames. It’s a bit of a puzzle why UMP is not working as well as VLC or Ubuntu since all the apps leverage FFMPEG. “
What a pain. Getting players and supposedly standard video formats to behave across different platforms is one of the reasons I don’t miss multimedia work so much. ☺
Shawn
-
[Tod Hopkins] “And now Linux. My current production is video delivered via a Unity application running on Linux.”
That sounds interesting, what are you doing?
Shawn
-
[Tod Hopkins] ” I’m simply making the case (maybe poorly) that Apple has historically provided more comprehensive support for video professionals than Microsoft. “
If you’re talking about video editors and others who we typically think of as “video professionals”, then you’re probably right – but for multimedia, web, streaming and others who work with audio and video for a living but aren’t traditional post professionals, then no. My perspective comes from having worked in a few of these areas. When I needed solid screen capture CODECS, video tools that allowed me to write script commands into video files, access video/audio file headers etc, all I needed were Microsoft’s video tools. Their focus (in the 90’s and 2000’s) was on compression, compression tools and everything you could do with compressed media. Now, they’re much more into providing tools for developers (AR, VR, etc.), and not people on the post side, who I think you’re talking about.
[Tod Hopkins] “Quicktime and DirectX are two different technologies with different intent. DirectX is a great technology which made modern video games possible but it’s very different from Quicktime. “
Right… and I never compared the two. They’re different things for different kinds of people who create media…
[Tod Hopkins] “I must say that giving Microsoft credit for h.264 just makes me ill. VC-1 exists because Microsoft wanted the future of video to be based on their proprietary WMV foundation and not MPEG. “
Again, I’m not giving Microsoft full credit for creating h.26x – but I know they contributed engineering resources to the effort, as did Apple and a few notable others. And you’re actually pretty off base about Microsoft’s desire to supplant MPEG-X with .wmv. They fought hard in areas where MPEG competed with VC1 (HDDVD vs Blu-Ray), but they are also pretty strong advocates for cross platform video standards (licensing tech to the FFMPEG project). BTW, have you ever heard of Gary J. Sullivan? Might make for an interesting read. ☺
Shawn
-
[Tod Hopkins] “Extensive? Not at all. And certainly not historically. First, DirectX was built for gaming because MS is a gaming platform and it is neither a video codec nor a file standard. It provides api support for third parties, not direct user support”
DirectX provides extensive support for a wide variety of multimedia applications on the Windows platform… not just for third parties and not just for games. I have no idea what you mean by “direct user support”.
[Tod Hopkins] ” VC1 and h.264 are standards that Microsoft championed but did not create, and only after WMV failed to get widespread acceptance. “
Microsoft created VC1 (which is a CODEC) and helped to develop h.26x… which I believe I said…
Shawn
-
[Tod Hopkins] “[Shawn Miller] “What do you mean? Are you saying that MS doesn’t develop it’s own codecs, or that they don’t include third party codecs with Windows?”
Neither, really. I’m saying that Microsoft has not considered extensive video codec support a significant feature of Windows until very recently. Microsoft does write some codecs and does support some in the base OS, but this support has never been extensive.”
You don’t think of VC1 or DirectX as extensive video CODEC support? How could the most popular gaming and multimedia platform not have video and audio support as an integral part of the OS? They even helped develop the H.26x standard…
Shawn
-
[Tod Hopkins] ” Windows has never incorporated broad codec support in the OS. They rely on third parties, one of whom was Apple.”
What do you mean? Are you saying that MS doesn’t develop it’s own codecs, or that they don’t include third party codecs with Windows?
Shawn