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  • I have heard this is the way to go as well. By leaving it unchecked, Resolve uses the filenames to find clips. Unfortunately, it hasn’t proven successful on this multicam project.

    This is what I was afraid of. It’s a real shame there isn’t a simple workaround like flattening the multiclip in FCP7. I could settle for not roundtripping and just finishing in resolve but to have no multiclip ability with FCPX and Resolve is a big setback for multi-camera workflows.

  • Thanks for you response, Mike. I have read the conform options section of the manual several times and have tried the “assist using reel names from….” options you suggested as well as all the other options and deselecting it entirely. Each setting either results in the problem described or with an error message stating that it can’t import clips because reel names don’t match.

    I also tried renaming manually but I did so on the media pane, not by right-clicking. Perhaps, that is worth a try.

    As far a compound clips, I have heard, as you say, that Resolve doesn’t like them, however, I am unsure of an alternative option as I know Resolve won’t import a project that includes a multiclip. As far as I know, there is no way of ‘flattening’ a multiclip in FCPX. Am I wrong?

    We are attempting to re-render each angle of the multiclip as a single clip with matching timecode, all in ProRes. If this yields working results that will be another clue as to what the issue is. I would love to find a way of making this workflow function without having to re-render anything. Workaraounds are fine for a single project but we have over ten live music multicams that we want to push through the workflow.

  • Rob Davis

    June 22, 2013 at 4:00 pm in reply to: Video plays, then freezes on playback, audio fine

    I’m having this same issue on a late 2009 iMac. Playback seems ok but when I make a cut in the angle view during playback, I get the wheel of death and video freeze for 10-20 seconds (audio continues). Then, the system recovers. Did you ever get to the bottom of this?

    I’m editing an offline proxy of a 9-camera multicam live concert shoot. Here’s the strangest part: I was missing the dual-system audio yesterday when I got the media so, I used reference audio was able to cut the first too songs, flawlessly. As soon as I added the 800mb stereo wav file back into the project, I started having this problem.

    Even deleting the dual-system audio and playing back with reference audio isn’t working now. It really doesn’t seem like that one wav file is pushing me overboard on resources, anyway. Am I wrong?

  • I was able to separate each element of the map (leases, pipelines, etc.) into different layers in Photoshop and I will pass the image along to my animator and illustrator along with everyone’s advice and leave the final decision on implementation up to them.

    I think this puts me on the right track. Thanks again for everyones help.

  • Thanks for these replies. Great food for thought.

    Though, I could live without each point being exactly accurate as far as location, the more accuracy the better. The accuracy of the NUMBER of rigs is very important. Additionally, it would be necessary for them to at least cluster in certain areas as it will be very obvious that the animation is inaccurate to most informed people down here if, for instance, rigs start popping up off the coast of Florida where they do not allow oil production.

    Gareth’s suggestion got me thinking. If I started with a completed map similar to this one this one and imported it into Photoshop, I might be able to use it to create a stencil that the could control where the points appear and then just let them fill in randomly. Or, I might create several stencils that could be filled in one after the other to at least give it some chronological accuracy.

    Does this sound like a wise approach? Thanks again for the help.

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