Forum Replies Created

Page 86 of 89
  • Richard Garabedain

    August 8, 2014 at 1:23 pm in reply to: Give Layer Buoyancy

    Dang, i am trying to understand expressions. My weakest link. Wiggle is not going to give you a fluid bounce. You could convert wiggle to keyframes and try to smoothen it out. But really i would just animate 2 keyframes of it bouncing then duplicate the keyframes.

  • Then I would just use the stroke effect or animate a mask revealing the check

  • Sounds like a layer ordering issue but I’ll give u the benefit of the doubt and tell you to double check that background is set to be transparent on the write on effect window. Or check 3d position. Or check blending mode of the layer.

  • Richard Garabedain

    August 4, 2014 at 9:41 pm in reply to: Time Blend FX is glitching out frames

    I see, I have the exact same problem. Are there clouds in your footage…My footage only glitches when there are clouds….You could try the Echo effect instead. It is a bit more render intensive, but does the same thing. Set echo time to a very low negative number such as -.010. Animate the number of echoes from 0 to 200, the higher the number the longer the streaks.. Echo operator maximum.

  • You might be able to pick the frame you want to start the transition. auto trace that one frame on in blot A, and auto trace the beginning of the ink blot B and animate the mask from one to the other

  • Richard Garabedain

    August 4, 2014 at 6:55 pm in reply to: tornado of cash

    If his answer did not work for you, then either your null or center of tornado must be moving off center.

  • Richard Garabedain

    August 4, 2014 at 2:20 pm in reply to: Time Blend FX is glitching out frames

    What is the look your going for here. Two images on top of one another, a multiplying effect…what? But you might just want to use time remapping. Create two copies. one normal and one with time remapping. Create one keyframe at 5 seconds on time remapped one, then drag the end keyframe over. You could blend it using transfer modes if needed

  • Richard Garabedain

    August 4, 2014 at 2:13 pm in reply to: Tracke Matte Question

    you could just duplicate the text, set one to alpha matte of the earth, and the other to alpha inverted they should align seamlessly.

  • Richard Garabedain

    August 4, 2014 at 2:11 pm in reply to: water texture

    Have you tried Mr.Mercury effect. It can give you a more realistic looking water if you set it on the same path as the water, you might have to set your masks on top afterwards. You might need an alpha channel though.

  • Richard Garabedain

    August 4, 2014 at 12:29 pm in reply to: Kinetic Typography Question

    Keep the texts layers one frame for the most variety of texts flying all over.The texts must not extend past the original size of the comp containing them. Either way they will fly by so fast no one will notice they are cut off.
    And lastly, Im not sure which part your talking about. Jump up and float away. If you are referencing the video. The word industry at 39 seconds. If thats what your asking. You just copy your text into a new comp, animate it jumping. then put the text particles comp above or below your jumping text comp, edit the timing so that it flows together. See how the text just pops on screen. It does not need a transition, just a hard cut.

Page 86 of 89

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy