Forum Replies Created

Page 26 of 89
  • I dont know the tutorial but i know the technique…basically whenever you need the box to rotate, duplicate the original and delete all the keyframes on the new copy..then parent the old one to the new one and animate the rotation

  • Richard Garabedain

    July 17, 2019 at 7:33 pm in reply to: Avoid Overlapping Opacity

    set a track matte for them…so that each is set to the others inverse… ..or set a track matte for the background and put it in between them so that when they they fade we do not see the overlap

  • Richard Garabedain

    July 17, 2019 at 7:23 pm in reply to: Shattering shattered pieces

    ok so use the shatter effects and have the pieces shrink in size as they pull away…seems pretty simple.

  • Richard Garabedain

    July 17, 2019 at 7:22 pm in reply to: Very quick question about anchor points

    yeah you are right…although the 2nd and 3rd anchor points are not visible…it would be really nice to be able to see them

  • you search for that folder and drag it to the top of the project window…that grey area above the search puts things back into the base…I do this manually but i suppose a script could do it

  • Richard Garabedain

    July 11, 2019 at 2:44 pm in reply to: What is the effect called

    You will want to look up text typography videos or tutorials…this is essentially the same exact thing just more advanced using pictures, shapes and i think even some 3d

  • When i add the Buzz words expression it gives me a slider that i can animate. You dont have that slider?

  • Richard Garabedain

    July 9, 2019 at 10:47 pm in reply to: Particle World Depth Cue Fog

    and getting depth using the lens camera blur…a pretty nice idea for a workaround…long time to render though i bet

  • Richard Garabedain

    July 9, 2019 at 10:46 pm in reply to: Particle World Depth Cue Fog

    if fog really is not working for you…wait…let me check something…………Your gonna slap yourself…Fog does not work for lens convex, concave, or a few other presets…make the particle a textured disc linked to a smaller precomped whited solid layer and problem solved

  • Richard Garabedain

    July 9, 2019 at 2:54 pm in reply to: Particle World Depth Cue Fog

    on black, fog looks more like depth sorting the lower number starts at the camera and the higher number goes to the horizon. ..in order for fog to look like fog it must be the same color as the background..play with the color and you will see….and lastly is there any depth in your particles? it looks flat to me

Page 26 of 89

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy