Forum Replies Created

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  • Renee Matthews

    December 17, 2010 at 4:52 pm in reply to: Animating Masks and Tracking

    “Did you not watch the video that I linked to in my first post (“Motion tracking and rotoscoping”) that I said showed how to do exactly that?”

    I tried playing the video at 3 separate times so far and each time it doesn’t load/play.

    I also wasn’t sure whether you were talking about an alternative way of blurring the jerseys.

    Just tried the link again and it’s loading so I’ll watch it – thank you!

  • Renee Matthews

    December 17, 2010 at 4:19 pm in reply to: Animating Masks and Tracking

    Thanks for the reply.

    LOL @ “Hours pass.”

    Okay so that’s the manual way of doing that. This is why I had to leave Premiere Pro. I can do it manually in there, too…

    So, isn’t that what “Tracker” and “Tracker2Mask” will automate for me?

    So I guess the confusing part for me right now is how to link up the trackers with the masks.

  • Renee Matthews

    December 17, 2010 at 4:01 pm in reply to: Animating Masks and Tracking

    All I need to know how to do is animate the mask – I really don’t have time to go through a course on AE.

  • Renee Matthews

    December 17, 2010 at 3:22 pm in reply to: Animating Masks and Tracking

    Hey –

    Thanks for the response!

    It’s not like a whole football team of jerseys or anything like that. It’s mainly just 1 – 3 players at a time, up close – so it’s not that bad.

    The problem I’m having is I don’t know how to animate the masks – whether by tracking or by hand – that’s where I’m stuck. I googled animating masks related keywords and couldn’t find any information that suits my needs…

  • Renee Matthews

    December 10, 2010 at 9:12 am in reply to: After Effects Tracking?

    Guys, I definitely appreciate the advice but I don’t have the time to learn the ins and outs of premiere for a one time project that’s time sensitive.

    Kevin – No offense but if I have 0 experience with AE then how does one differentiate the complexity between different tasks?

    Tracking one moving object and blurring it was extremely easy as I picked up on it within 15 minutes. I would assume doing this with multiple objects would be a matter of replicating, not mission impossible.

  • Renee Matthews

    December 7, 2010 at 8:08 am in reply to: After Effects Tracking?

    Thanks for the response!

    That all sounds foreign to me unfortunately 🙁

    – Not sure how to make a solid.

    I wish there was a video tutorial about this or something that I could follow along with. I have 0 experience with AE – just simple cutting and stuff in Premiere. 🙁

    Really appreciate the help though thank you

  • Renee Matthews

    November 18, 2010 at 5:52 am in reply to: Mercury playback engine not enabling

    One last thing I’d like to point out is that when exporting directly in Adobe, it’s under 13 minutes. If I select “Queue” and export the file in Adobe Media Encoder CS5, then it goes back to 1 hour+ – kind of a shame, but oh well!

  • Renee Matthews

    November 18, 2010 at 5:50 am in reply to: Mercury playback engine not enabling

    I forgot to add that the clip length is 5:45

  • Renee Matthews

    November 18, 2010 at 5:48 am in reply to: Mercury playback engine not enabling

    Definitely:

    System specs:

    CPU: AMD Phenom II X6 1090T
    MOBO: ASRock 870 Extreme3
    GPU: nVidia GTX 470
    RAM: 8GB (2x4GB) DDR3 1600(PC3 12800) (Brand: G.Skill RipJaws)

    The MOBO has an Overclock option when booting, which I current have on…

    Project Specs:

    Original files are AVCHD (.mts), 1080/60p, shot with a Panasonic HDC-HS700. They’re huge files and I believe the bitrate records at 25 or 26.

    I used “Desktop” when creating the project (I think this is Sequence settings), setting the frames to 1920/1080 and the frame rate to 60fps (although Adobe says the clips are 59.94). Have Maximum Render and Maximum Bit Depth checked. Memory is set to “Performance” under Edit > Preferences > Memory

    No effects on the clips, just a ton of cutting different ones.

    Exporting:

    Format: H.264
    Preset: Custom (I had to select an HD preset first to edit the dimensions, etc)

    Frame Width: Changed to 960×540
    Frame Rate: 60
    Field Order: None (Progressive)
    Pixel Aspect Ratio: Square Pixels

    (Under Bitrate Settings)
    Bitrate Encoding: VBR, 2 Pass
    Target: 20
    Max: 25

    Use maximum render quality is checked.

    Everything else not mentioned I left at default.

    Hope that helps someone 😀

    Thanks again, Jon

  • Renee Matthews

    November 18, 2010 at 3:31 am in reply to: Mercury playback engine not enabling

    Ran the update and on the SAME exact project/file with SAME settings, it took it down from over an hour and a half to 11 minutes!

    THANK YOU!

    I LOVE YOU!

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