Forum Replies Created

Page 5 of 9
  • Person Lastly

    April 16, 2006 at 4:26 am in reply to: Editing comedy “rules”

    comedy. i just updated my spot reel and it is currently all with humor driven work. comedy for spots is difficult only because you have :15-:60 seconds to tell a story, pace it, sell something, and make the audience laugh.

    my experience: to be a successful editor of humor is DON”T MISS the funny. keep your eyes open. sometimes shots 211, 215, and 204 are not funny by themselves, but together they make something great. or sometimes it’s good to let things just play out if you have a gem of a moment. or cut it up if it’s story driven comedy. but if the content in which you are given isn’t funny in itself, then making it funny is highly unlikely.

    reel here:
    https://pupo.com/kelly

    any feedback would be appreciated. thanks

  • Person Lastly

    March 24, 2006 at 10:00 pm in reply to: The art of sleep deprevation.

    be careful not to overdo it. it will have negative effects on the quality of your work and therefore your ability to attract bigger and better projects thereafter.

  • Person Lastly

    March 23, 2006 at 10:20 pm in reply to: Client Rant

    since they don’t know what the f#$k they’re doing, tell them you cannot make a ‘for air’ dub until it is up to broadcast spec. end of story. otherwise, if you make it and there are problems, guess who’s fault it is? jeeze this type of crap bugs me.

  • Person Lastly

    March 21, 2006 at 1:59 pm in reply to: making fight scenes look better

    if you want to take a look, it’s under ‘local spot’ catagory called ‘samurai trailer’. it got beat by the coinstar spot. thanks.

    https://aice.org/finalistsframe2005.html

  • Person Lastly

    March 21, 2006 at 3:40 am in reply to: making fight scenes look better

    i cut a trailer for seattle film festival a couple years back that involved a fight scene between two sword wielding samurais that eventually embraced in a kiss only to be destroyed by a meteor.

    the fight scene footage was really C-. i ended up having to flop shots, speed shots up, repo, etc. basically i had to milk the footage to the extreme. as an editor i did what i could and then some. the biggest thing that helped was sound. i really pushed the limits with sound design and layered in taiko drums as well. i still would have liked to have had more compelling footage in the end, but it turned out pretty good for what it was. the concept was solid enough to make it work too.

    never forget to use sound in editing. it can tell 50% of the story.

  • Person Lastly

    March 17, 2006 at 2:54 pm in reply to: Davinci 2k for stills?

    my guess is that he/she is thinking that supplying you with larger than HD sized images will give you more room to crop, zoom, etc the image. other than that not sure what MOCO is.

  • Person Lastly

    March 14, 2006 at 2:56 pm in reply to: The Future of DBeta

    everything we finish in the spot world is either to Digibeta or HD. nothing else. it’s the industry standard. we just purchased one ourselves.

  • Person Lastly

    March 4, 2006 at 2:55 pm in reply to: pacing. . . what is it?

    exactly. that is what a lot of younger editors need to learn. when not to cut. ‘boogie nights’ has a nice long no cut intro starting with a steadicam op held via a crane disconnects and walks into the night club. nice effect. must take HOURS to light and choreograph. if i see it being done now, i kind of feel like ‘okay, this has been done. stop showing off.’

  • Person Lastly

    February 10, 2006 at 4:56 am in reply to: pacing. . . what is it?

    okay, we got it. just kiddin

  • Person Lastly

    February 9, 2006 at 10:08 pm in reply to: pacing. . . what is it?

    not sure if there is one definative answer, but ’emotional tempo’ could be close. if anyone tells you it’s the speed of your cuts, then they are not editors. it has to do with the internal clock. the same clock that connects to music.

Page 5 of 9

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy