Forum Replies Created

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  • I see what you’re saying for sure, regarding the flashed card.

    However, the issue was also present with the ATI Radeon HD 4870 that came with my Mac Pro.

    Several other people are chiming in over on the adobe boards with the same issue across a range of cards/systems.

    This seems like a serious issue that may be at least slightly wide-spread.

  • Yes, the tearing happens on any rendering mode (including final/full quality), whether or not hardware acceleration is on or off, and regardless of resolution.

  • Thanks Kevin. I have contacted them, and I’ll report back if we get anywhere.

  • Ray-tracing supported cards in CS6

    Before I edited the text file, GPU rendering of ray-traced elements was disabled, and CPU rendering was very slow.

    Once I edited the file, GPU rendering was enabled, and it was blazingly fast.

    On OS X the file is stored inside the app bundle, and the path is:

    /Applications/Adobe After Effects CS6/Adobe After Effects CS6.app/Contents/raytracer_supported_cards.txt

    I simply added the line: “GeForce GTX 470”

    So now it reads:

    GeForce GTX 285
    GeForce GTX 470
    Quadro CX
    Quadro FX 4800
    Quadro 4000

  • Yes, the GTX 470 is theoretically supported, just not for ray-tracing. When I spoke of it being unsupported, I meant only in the ray-tracing capacity. Which is easily fixed via the text file hack I mentioned.

    The Snow Leopard system I tested on was 10.6.8 – and runs a very smooth operation normally with DaVinci Resolve, etc., all finely tuned. Still had the exact same problem there.

    Does anyone know if there is a way to email Adobe support, or at least talk to a high-level engineer right away on the phone?

  • Perry Kroll

    May 21, 2012 at 2:57 pm in reply to: After Effects. Timeline.

    Maybe an obvious question – but could caps lock be on on the machine that isn’t updating?

  • Perry Kroll

    May 21, 2012 at 1:33 am in reply to: After Effects Animation Resolution Question

    I would set your comp sizes to either 1920×1080 or 2048×1024 (common sizes for 1920 HD and 2k film, respectively) and then scale your images within those comps. Push-in moves and punched in shots will still draw from the full resolution of the original source media, so the smaller comp sizes won’t lose you any potential resolution when enlarging things. Then you can export at those dimensions and Premiere should have no problem with the files.

  • Perry Kroll

    May 21, 2012 at 1:15 am in reply to: Trapcode Form issue.

    Is it possible that these particles are 3d (textured polygon?) and have some kind of rotation (either random or a rotation speed) applied so that sometimes they orient themselves in such a way that they become an infinitely thin line from the perspective of the camera, and vanish?

  • Perry Kroll

    May 21, 2012 at 12:57 am in reply to: Keeping effects but chaging the footage

    You can swap out the footage source used in a layer by holding down Option (Mac… maybe Alt on Windows?) while dragging a new source from the project bin to the layer in the timeline.

    You can also copy and paste effects by selecting them in the Effects Controls window and copying.

  • You may also enjoy Optical Flares from Video Copilot. It’s a pretty sweet lens flare plugin that lets you make almost any kind of flare you could imagine.

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