Forum Replies Created

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  • Scrub that, it’s gone fuzzy again! I got one good export out of Prem and now it’s gone fuzzy again, even on the stuff that worked last time!

  • Strange, I exported a 10 second test from AE at 1920×1080 at 29.97 uncompressed and then used ME to compress it as per your settings. I can only assume with you using the 4.1 constraint that you aren’t doing 1080p?

    At 720p it did 60fps on the dot, no issues.

    Can you export uncompressed at all and try that?

  • Are you using ME to covert 29.97fps content to 60fps?

  • Well, I may have fixed this.

    I recently installed CS6, but it appears it didn’t install the latest versions (no idea why), because I just noticed a shed load of updates available (virtually every program).

    The thing that was confusing was that the “updates” page on the Application manager was blank telling me I was up to date. However I noticed another program on the task bar telling me there were updates.

    So all installed and now the preview looks a lot sharper. Just rendering now…fingers crossed.

  • I wouldn’t trust quick time to give you accurate info.

    Install MediaInfo and see what that says.

    Also what does it say the frame rate is if you drop it back into ME or Prem/AE?

    Check both the source and the output files for frame rates, it could be the source is in fact wrong.

  • Paul Stevenson

    February 28, 2013 at 9:44 pm in reply to: Glitching Camera Problem

    I don’t know the answer to the question, sorry.

    But can I ask which tutorial did you follow to create that? It looks rather nice and I wouldn’t mind having a go myself.

  • Paul Stevenson

    February 28, 2013 at 4:46 pm in reply to: horizontal flickering in a particle ‘cloud’ field

    Actually, I just had an opportunity and I see exactly the same thing.

    I don’t know now if it’s a colour issue, or something odd with the colours at least.

    If you set the colour space to Adobe RGB (ie quite a wide gamut) it’s severely alleviated on mine.

    I suspect if particle world could do 16bit it might go away.

    It could be clipping through though, the particles could be moving through the others but quite how that would be helped with a wider colour gamut I don’t know.

  • Paul Stevenson

    February 28, 2013 at 4:20 pm in reply to: horizontal flickering in a particle ‘cloud’ field

    I haven’t got time to try that out at the moment, but I will hopefully get to do it tomorrow.

    Clipping, well that’s what I call it, I suppose technically it’s “clipping through”. In this instance there is something behind the “cloud” that should be being obscured, but instead it’s showing through. Because of the hard line it’s like it’s part cut through, hence the clipping.

  • HAHAHAHAHAHAHAHAHA

    IT WORKS!

    Thank you so much, I can’t believe I finally got it working! 😀

    It works!

  • Ok, I spoke to soon.

    Right I am ok up to this point:

    5543_speedramp.jpg.zip

    But everything I try after I am back to the old problems.

    How would you progress from here to make it a smooth slow down and speed up, but only over two seconds?

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