Forum Replies Created

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  • Paul Ducco

    October 26, 2022 at 12:32 am in reply to: sourceRectAtTime does not work with text animators

    Is there a work around for this?
    i.e, being able to get the specific height of the (currently displayed) text block?

    Alternatively…how else does one “manipulate the source text to create your type-on effect”?

  • Paul Ducco

    October 24, 2022 at 9:52 pm in reply to: Expressions operating in nested comps?

    Thanks Filip. The solution you propose isn’t completely out of the question.

    I might have to rethink the approach a little.

  • Paul Ducco

    October 24, 2022 at 8:38 pm in reply to: Best way to split words and include spaces

    Filip to the rescue!

  • Paul Ducco

    October 24, 2022 at 4:27 am in reply to: Need to trigger animation any time there is a marker.

    In a related question…but not wanting to hijack the thread.

    How does one create a series of animations that are triggered with markers (or another form of script)?

    The specific example I’m trying to currently build out, is used in a recreated interface setting…whereby a single comp controls a whole bunch of variables (through Essential Graphics) of a specific cursor. What I’m hoping to also “automate” is the use of a marker (or Essential Graphics track) keyframe to trigger an animation which ‘clicks’ the placed cursor, i.e, scales down and then back up.

    I’ve had success with scaling down (with a liner, or ease based process) …but how do I trigger another/return animation to scale the item back to its original spot?

  • Paul Ducco

    October 23, 2022 at 9:41 am in reply to: Expressions operating in nested comps?

    Dammit. Thanks Filip, it’s the answer I’d expected…but didn’t really want.

    Are there any work arounds on this? Trying to build a suite of tools that can be used across a production team, so ideally it would be a relatively “drag-set-and-forget” type solution.

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