[Bill Davis] “whatever used to call just the CPU or the GPU will need to now integrate calls to these new technologies for the future.
I don’t understand why this is confusing.”
I’m confused, because that’s exactly what Metal is all about. Apple is already in the second iteration of Metal (current OS). A number of apps like Pixelmater Pro and Affinity take advantage of this, too. As do Premiere and Resolve. That’s what FCPX has been doing all along. Right? So what’s different now?
[Bill Davis] “Adobe spent a significant time encoding CUDA processes in the quest for increased performance.”
Not just Adobe, but everyone except Apple.
[Bill Davis] “I expect Adobe is still working to leverage CUDA to the max – and it appears Apple is taking time to leverage Metal to the max.”
All cross-platform developers are leveraging both.
[Bill Davis] “it looks like there are some fundamental processing pathway changes that these new processes enable. An FCP X code refresh seems like just common sense. “
Well, my guess is that – and my testing tends to bear this out – that FCPX has not been capable of taking advantage of the combination of multiple GPUs when installed. Apps like Resolve do. So with up to 4 GPUs available in this configuration, my guess is that FCPX is playing a bit of catch-up. Same for Motion and Compressor, I would imagine.
Note Premiere’s support for multiple GPUs in this video.
https://youtu.be/drlUWYh_U4I
– Oliver
Oliver Peters – oliverpeters.com
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