Nick White
Forum Replies Created
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Nick White
July 20, 2019 at 10:47 am in reply to: Opening v12 projects in V14 gives only green screen for all clips.Thanks for the reply. I like your logical approach and thank you for that. It grounds me a bit.
Yeah as you say the file seems OK in V12. (BTW I have Movie Studio, so no veg files, but yeah the stuff you say holds for vf)
NOW….here’s the thing….If I open the same project in MS V15….they work great.
Maybe I am re-discovering why I rejected 14 and up and stayed with 12?….then bought 15 anyway…(sad.)
Was V14 one of those versions that most software has? I know my music software Cakewalk had a couple…windows has had a couple!
Anyway, since I am a weird upgrade junky and have VMS V15, I might skip V14 and we will await my next woe….:(
Nick
Head: Hertz Music
Seems our entire history has been dominated by finding better ways to throw things at each other. -
Nick White
July 20, 2019 at 10:46 am in reply to: How to correct jittery motion on rendered animation?BTW, I have seen several suggestions that you should render in Vegas at the highest level you can afford (AVI non-compressed will use GB/min of disc space) and then render using another programme. It would appear that each software either uses its own version of a CODEC, or somebody else’s CODEC and while they should be the same, they are not.
Based on advice to me through my struggles, and the result of my trialling that advice, Handbrake seems to be simplest, quickest way to render using what it has available (IIRC MP4 and H264/ H265 codecs…but then they may both be xxx26X in different suitcases….bah) of getting the best quality out of a given data rate and frame size. So render in Vegas with the best quality you can find that will not fill your HDD, then re-render in Handbrake to a file size/data rate and see if it helps.\
Again, you may need to flatten the output from whatever you take from your animation programme.
Nick
Head: Hertz Music
Seems our entire history has been dominated by finding better ways to throw things at each other. -
Nick White
July 20, 2019 at 6:35 am in reply to: How to correct jittery motion on rendered animation?Well having heard (and seen) that, I actually rendered the video at about 1/4 size of your posted one and it looked nice and smooth. I think the jitter is caused by the renderer trying to match the larger movements with the smaller screen: your particualr video gives it a tough, with nowhere to “hide” the effect.
Hope that helps. If you already thought of that then OK 🙂
Nick
Head: Hertz Music
Seems our entire history has been dominated by finding better ways to throw things at each other. -
Nick White
July 19, 2019 at 11:53 pm in reply to: How to correct jittery motion on rendered animation?I played your mp4 and except for one little jump at about 3 seconds just when “Bb minor: i” shows on screen, the zoom is smooth as on VLC media player, and also Media Player Classic. I don’t have Pro so I can’t use the veg file.
Nick
Head: Hertz Music
Seems our entire history has been dominated by finding better ways to throw things at each other. -
Nick White
July 19, 2019 at 11:44 pm in reply to: Awful pixelated and blurry videos after rendering 2D animationFinally! Something I might be able to help with. If I bang on about stuff you already know then sorry.
What version of Vegas are you using? I ask mainly because different version take slightly different paths to do a render.
What do you import into Vegas from your animation setup?
Definitely no expert with video, but from my photography, what I reckon I am seeing is not pixelation, but the compression algorithm causing what I know as “Jpeg artefacts”. When there is a gradual change of shade over a very bland area (say, a sunset sky), the compression will turn it into definite levels, rather than a true gradient.
The resolution (1080, 720 etc) of the video will not help here, if I am right.
When you say you have tried every file format, have you also looked at going for higher quality/less compression in “Customize Template”? If you are using “Make Movie” as your way to render, then you need to select “Advanced Options” . The File/Render As option takes you straight there.
After choosing the file format in the list (and here, it can be a guessing game, with records kept about the results of each), then “Customize Template” and in some of them you can see a “Data Rate (bps)….or, confusingly, sometimes Kbps” :O. Simply (and hopefully accurately) put, the higher the data rate, the better the result (less compression and maybe a reduction of your problem. Higher bit rate means a bigger file for any resolution. There is probably a Law of Diminishing Returns here: the higher you go, the harder it will be to see a better result/kbps of data rate.
But a small resolution (720 ie) needs less data /sec than a larger one (1080) to get the same compression quality. So a smaller file size.
What you settle for is up to experimentation. Select a small portion of the video as a loop range, at a place where the problem is bad, then ask to “Render Loop Region Only”…finding that will depend on your Vegas version. Then do various bit rates for each compression method.
The trouble is that to shove greater and greater amounts of data through in a given time makes it harder and harder to use for even playing on a given machine, let alone stream on the InterWeb.
You need also to decide your target audience: YouTube allows 4000 HD but I am not sure about data rate or formats. For one thing, until we all get the Internet the Govts (hah…my spekk checler wanted to call that “Goats” ) keep promising :(, a large data rate will not stream for a lot of people. The trap is that if you create a really high quality video, say using AVCHD and a 20,000,00 bps data rate (described by Vegas as being to archive video), if you want to post that up to anywhere on the web, you may be limited and it is likely the compression artefacts will come back.
If you cannot reach your target with an acceptable data rate, then maybe look at removing the gradients in the actual animation? at removing the gradients in the actual animation?
Nick
Head: Hertz Music
Seems our entire history has been dominated by finding better ways to throw things at each other. -
Hah! Thanks for the heads-up. Not only does it stop windows docking all the time, but it also will dock them using Ctrl, which is exactly what I wanted.
Nick
Head: Hertz Music
Seems our entire history has been dominated by finding better ways to throw things at each other. -
AH… OK! I had 14 and that’s probably where I remember it from. IIRC 14 or 13 were where I started seeing aggressive ads and such, so I dropped it. Maybe I need to reinstall.
Nick
Head: Hertz Music
Seems our entire history has been dominated by finding better ways to throw things at each other. -
Slaps forehead. Dah! Thanks.
My ONLY (and weak) excuse is that on a learning curve, sometime the ordinary gets lost. ☹ .
Nick
Head: Hertz Music
Seems our entire history has been dominated by finding better ways to throw things at each other. -
Thanks for that. It certainly works. But if I am manipulating windows a lot, to Video Preview changes I made in another window, like Text Generation, and also need to see the Event Pan Zoom, then having to remember to use Ctrl every time seems a bit clumsy.
I wish there was a switch or at least that non-docking was the default and I had to press Ctrl a_to_ dock.
Anyway. Again thanks for the info.
Nick
Head: Hertz Music
Seems our entire history has been dominated by finding better ways to throw things at each other. -
Aaah! Just tried it. That’s the money spot! ☺ Thank you.
Nick
Head: Hertz Music
Seems our entire history has been dominated by finding better ways to throw things at each other.